라이브룸 문자열 포맷 수정 및 불필요 변수 제거
기부/비밀미션 전송 메시지의 포맷 타입을 문자열로 통일. 사용되지 않는 변수 정리 및 import 정리.
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@@ -2,8 +2,8 @@ package kr.co.vividnext.sodalive.live.room
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import android.animation.Animator
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import android.animation.AnimatorListenerAdapter
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import android.animation.ObjectAnimator
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import android.animation.ValueAnimator
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import android.animation.ObjectAnimator
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import android.annotation.SuppressLint
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import android.app.AlertDialog
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import android.content.ClipData
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@@ -1370,9 +1370,9 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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private fun donation(can: Int, message: String, isSecret: Boolean) {
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val rawMessage = if (isSecret) {
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getString(R.string.screen_live_room_secret_mission_sent, can)
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getString(R.string.screen_live_room_secret_mission_sent, can.toString())
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} else {
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getString(R.string.screen_live_room_donation_sent, can)
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getString(R.string.screen_live_room_donation_sent, can.toString())
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}
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viewModel.donation(roomId, can, message, isSecret) { signature ->
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@@ -2443,13 +2443,11 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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val dm = resources.displayMetrics
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val fallbackW = if (rw > 0) rw else dm.widthPixels
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val fallbackH = if (rh > 0) rh else dm.heightPixels
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val minX = margin
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val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(minX + 1f)
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val minY = margin
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val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(minY + 1f)
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val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(margin + 1f)
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val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(margin + 1f)
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fun randomX(): Float = minX + Random.nextFloat() * (maxX - minX)
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fun randomY(): Float = minY + Random.nextFloat() * (maxY - minY)
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fun randomX(): Float = margin + Random.nextFloat() * (maxX - margin)
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fun randomY(): Float = margin + Random.nextFloat() * (maxY - margin)
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// 0: 중앙, 1..4: 랜덤 위치
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repeat(totalExplosions) { index ->
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@@ -2505,17 +2503,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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private val baseHeartPath: Path = Path().apply {
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// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
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reset()
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val S = 0.9f
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moveTo(0f, -0.45f * S)
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val s = 0.9f
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moveTo(0f, -0.45f * s)
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cubicTo(
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0.62f * S, -1.02f * S,
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1.22f * S, -0.04f * S,
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0f, 0.65f * S
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0.62f * s, -1.02f * s,
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1.22f * s, -0.04f * s,
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0f, 0.65f * s
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)
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cubicTo(
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-1.22f * S, -0.04f * S,
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-0.62f * S, -1.02f * S,
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0f, -0.45f * S
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-1.22f * s, -0.04f * s,
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-0.62f * s, -1.02f * s,
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0f, -0.45f * s
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)
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close()
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}
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@@ -2528,8 +2526,6 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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private var explosionAnimator: ValueAnimator? = null
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private val explosionDurationMs = 900L
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private val gravity = 1400f // px/s^2
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private var explosionCenterX = 0f
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private var explosionCenterY = 0f
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// 화면 중앙에 하트를 잠깐 표시 후 자동 폭발
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fun emitCenterOnce(sizeDp: Float = 200f, showDurationMs: Long = 500L) {
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@@ -2613,13 +2609,11 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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val dm = resources.displayMetrics
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val fallbackW = if (rw > 0) rw else dm.widthPixels
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val fallbackH = if (rh > 0) rh else dm.heightPixels
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val minX = margin
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val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(minX + 1f)
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val minY = margin
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val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(minY + 1f)
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val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(margin + 1f)
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val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(margin + 1f)
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fun randomX(): Float = minX + Random.nextFloat() * (maxX - minX)
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fun randomY(): Float = minY + Random.nextFloat() * (maxY - minY)
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fun randomX(): Float = margin + Random.nextFloat() * (maxX - margin)
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fun randomY(): Float = margin + Random.nextFloat() * (maxY - margin)
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// 0: 중앙, 1..6: 랜덤 위치
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repeat(totalExplosions) { index ->
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@@ -2695,17 +2689,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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private val baseHeartPath: Path = Path().apply {
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// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
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reset()
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val S = 0.9f
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moveTo(0f, -0.45f * S)
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val s = 0.9f
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moveTo(0f, -0.45f * s)
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cubicTo(
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0.62f * S, -1.02f * S,
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1.22f * S, -0.04f * S,
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0f, 0.65f * S
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0.62f * s, -1.02f * s,
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1.22f * s, -0.04f * s,
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0f, 0.65f * s
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)
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cubicTo(
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-1.22f * S, -0.04f * S,
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-0.62f * S, -1.02f * S,
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0f, -0.45f * S
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-1.22f * s, -0.04f * s,
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-0.62f * s, -1.02f * s,
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0f, -0.45f * s
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)
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close()
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}
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@@ -2809,17 +2803,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
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private val baseHeartPath: Path = Path().apply {
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// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
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reset()
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val S = 0.9f
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moveTo(0f, -0.45f * S)
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val s = 0.9f
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moveTo(0f, -0.45f * s)
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cubicTo(
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0.62f * S, -1.02f * S,
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1.22f * S, -0.04f * S,
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0f, 0.65f * S
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0.62f * s, -1.02f * s,
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1.22f * s, -0.04f * s,
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0f, 0.65f * s
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)
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cubicTo(
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-1.22f * S, -0.04f * S,
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-0.62f * S, -1.02f * S,
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0f, -0.45f * S
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-1.22f * s, -0.04f * s,
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-0.62f * s, -1.02f * s,
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0f, -0.45f * s
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)
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close()
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}
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