라이브룸 문자열 포맷 수정 및 불필요 변수 제거

기부/비밀미션 전송 메시지의 포맷 타입을 문자열로 통일.
사용되지 않는 변수 정리 및 import 정리.
This commit is contained in:
2025-12-02 20:39:03 +09:00
parent af03d4dafd
commit ddc7b9a76f

View File

@@ -2,8 +2,8 @@ package kr.co.vividnext.sodalive.live.room
import android.animation.Animator
import android.animation.AnimatorListenerAdapter
import android.animation.ObjectAnimator
import android.animation.ValueAnimator
import android.animation.ObjectAnimator
import android.annotation.SuppressLint
import android.app.AlertDialog
import android.content.ClipData
@@ -1370,9 +1370,9 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
private fun donation(can: Int, message: String, isSecret: Boolean) {
val rawMessage = if (isSecret) {
getString(R.string.screen_live_room_secret_mission_sent, can)
getString(R.string.screen_live_room_secret_mission_sent, can.toString())
} else {
getString(R.string.screen_live_room_donation_sent, can)
getString(R.string.screen_live_room_donation_sent, can.toString())
}
viewModel.donation(roomId, can, message, isSecret) { signature ->
@@ -2443,13 +2443,11 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
val dm = resources.displayMetrics
val fallbackW = if (rw > 0) rw else dm.widthPixels
val fallbackH = if (rh > 0) rh else dm.heightPixels
val minX = margin
val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(minX + 1f)
val minY = margin
val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(minY + 1f)
val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(margin + 1f)
val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(margin + 1f)
fun randomX(): Float = minX + Random.nextFloat() * (maxX - minX)
fun randomY(): Float = minY + Random.nextFloat() * (maxY - minY)
fun randomX(): Float = margin + Random.nextFloat() * (maxX - margin)
fun randomY(): Float = margin + Random.nextFloat() * (maxY - margin)
// 0: 중앙, 1..4: 랜덤 위치
repeat(totalExplosions) { index ->
@@ -2505,17 +2503,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
private val baseHeartPath: Path = Path().apply {
// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
reset()
val S = 0.9f
moveTo(0f, -0.45f * S)
val s = 0.9f
moveTo(0f, -0.45f * s)
cubicTo(
0.62f * S, -1.02f * S,
1.22f * S, -0.04f * S,
0f, 0.65f * S
0.62f * s, -1.02f * s,
1.22f * s, -0.04f * s,
0f, 0.65f * s
)
cubicTo(
-1.22f * S, -0.04f * S,
-0.62f * S, -1.02f * S,
0f, -0.45f * S
-1.22f * s, -0.04f * s,
-0.62f * s, -1.02f * s,
0f, -0.45f * s
)
close()
}
@@ -2528,8 +2526,6 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
private var explosionAnimator: ValueAnimator? = null
private val explosionDurationMs = 900L
private val gravity = 1400f // px/s^2
private var explosionCenterX = 0f
private var explosionCenterY = 0f
// 화면 중앙에 하트를 잠깐 표시 후 자동 폭발
fun emitCenterOnce(sizeDp: Float = 200f, showDurationMs: Long = 500L) {
@@ -2613,13 +2609,11 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
val dm = resources.displayMetrics
val fallbackW = if (rw > 0) rw else dm.widthPixels
val fallbackH = if (rh > 0) rh else dm.heightPixels
val minX = margin
val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(minX + 1f)
val minY = margin
val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(minY + 1f)
val maxX = (fallbackW.toFloat() - margin).coerceAtLeast(margin + 1f)
val maxY = (fallbackH.toFloat() - margin).coerceAtLeast(margin + 1f)
fun randomX(): Float = minX + Random.nextFloat() * (maxX - minX)
fun randomY(): Float = minY + Random.nextFloat() * (maxY - minY)
fun randomX(): Float = margin + Random.nextFloat() * (maxX - margin)
fun randomY(): Float = margin + Random.nextFloat() * (maxY - margin)
// 0: 중앙, 1..6: 랜덤 위치
repeat(totalExplosions) { index ->
@@ -2695,17 +2689,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
private val baseHeartPath: Path = Path().apply {
// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
reset()
val S = 0.9f
moveTo(0f, -0.45f * S)
val s = 0.9f
moveTo(0f, -0.45f * s)
cubicTo(
0.62f * S, -1.02f * S,
1.22f * S, -0.04f * S,
0f, 0.65f * S
0.62f * s, -1.02f * s,
1.22f * s, -0.04f * s,
0f, 0.65f * s
)
cubicTo(
-1.22f * S, -0.04f * S,
-0.62f * S, -1.02f * S,
0f, -0.45f * S
-1.22f * s, -0.04f * s,
-0.62f * s, -1.02f * s,
0f, -0.45f * s
)
close()
}
@@ -2809,17 +2803,17 @@ class LiveRoomActivity : BaseActivity<ActivityLiveRoomBinding>(ActivityLiveRoomB
private val baseHeartPath: Path = Path().apply {
// Swift HeartShape와 동일한 하트 경로 (정규화 좌표 [-1,1]에 0.9 스케일 반영)
reset()
val S = 0.9f
moveTo(0f, -0.45f * S)
val s = 0.9f
moveTo(0f, -0.45f * s)
cubicTo(
0.62f * S, -1.02f * S,
1.22f * S, -0.04f * S,
0f, 0.65f * S
0.62f * s, -1.02f * s,
1.22f * s, -0.04f * s,
0f, 0.65f * s
)
cubicTo(
-1.22f * S, -0.04f * S,
-0.62f * S, -1.02f * S,
0f, -0.45f * S
-1.22f * s, -0.04f * s,
-0.62f * s, -1.02f * s,
0f, -0.45f * s
)
close()
}