Files
sodalive-backend-spring-boot/src/main/kotlin/kr/co/vividnext/sodalive/utils/ImageBlurUtil.kt
Klaus 2a30b28e43 feat(chat-character-image): 캐릭터 이미지
- 등록시 블러 이미지를 생성하여 저장하는 기능 추가
2025-08-21 04:00:02 +09:00

103 lines
3.5 KiB
Kotlin

package kr.co.vividnext.sodalive.utils
import java.awt.image.BufferedImage
import kotlin.math.exp
import kotlin.math.max
import kotlin.math.min
/**
* 가우시안 커널 기반 블러 유틸리티
* - 반경(radius)에 따라 커널 크기(2*radius+1) 생성
* - 시그마는 관례적으로 radius/3.0 적용
* - 수평/수직 분리 합성곱으로 품질과 성능 확보
*/
object ImageBlurUtil {
fun blur(src: BufferedImage, radius: Int = 10): BufferedImage {
require(radius > 0) { "radius must be > 0" }
val w = src.width
val h = src.height
val dst = BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB)
// 가우시안 1D 커널 생성 및 정규화
val sigma = radius / 3.0
val kernel = gaussianKernel(radius, sigma)
// 중간 버퍼
val temp = BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB)
// 수평 합성곱
for (y in 0 until h) {
for (x in 0 until w) {
var aAcc = 0.0
var rAcc = 0.0
var gAcc = 0.0
var bAcc = 0.0
for (k in -radius..radius) {
val xx = clamp(x + k, 0, w - 1)
val rgb = src.getRGB(xx, y)
val a = (rgb ushr 24) and 0xFF
val r = (rgb ushr 16) and 0xFF
val g = (rgb ushr 8) and 0xFF
val b = rgb and 0xFF
val wgt = kernel[k + radius]
aAcc += a * wgt
rAcc += r * wgt
gAcc += g * wgt
bAcc += b * wgt
}
val a = aAcc.toInt().coerceIn(0, 255)
val r = rAcc.toInt().coerceIn(0, 255)
val g = gAcc.toInt().coerceIn(0, 255)
val b = bAcc.toInt().coerceIn(0, 255)
temp.setRGB(x, y, (a shl 24) or (r shl 16) or (g shl 8) or b)
}
}
// 수직 합성곱
for (x in 0 until w) {
for (y in 0 until h) {
var aAcc = 0.0
var rAcc = 0.0
var gAcc = 0.0
var bAcc = 0.0
for (k in -radius..radius) {
val yy = clamp(y + k, 0, h - 1)
val rgb = temp.getRGB(x, yy)
val a = (rgb ushr 24) and 0xFF
val r = (rgb ushr 16) and 0xFF
val g = (rgb ushr 8) and 0xFF
val b = rgb and 0xFF
val wgt = kernel[k + radius]
aAcc += a * wgt
rAcc += r * wgt
gAcc += g * wgt
bAcc += b * wgt
}
val a = aAcc.toInt().coerceIn(0, 255)
val r = rAcc.toInt().coerceIn(0, 255)
val g = gAcc.toInt().coerceIn(0, 255)
val b = bAcc.toInt().coerceIn(0, 255)
dst.setRGB(x, y, (a shl 24) or (r shl 16) or (g shl 8) or b)
}
}
return dst
}
private fun gaussianKernel(radius: Int, sigma: Double): DoubleArray {
val size = 2 * radius + 1
val kernel = DoubleArray(size)
val sigma2 = 2.0 * sigma * sigma
var sum = 0.0
for (i in -radius..radius) {
val v = exp(-(i * i) / sigma2)
kernel[i + radius] = v
sum += v
}
// 정규화
for (i in kernel.indices) kernel[i] /= sum
return kernel
}
private fun clamp(v: Int, lo: Int, hi: Int): Int = max(lo, min(hi, v))
}