콘텐츠 메인 홈
- 콘텐츠 마켓 -> 보이스온 으로 변경
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21
SodaLive/Resources/Assets.xcassets/ic_launcher.imageset/Contents.json
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21
SodaLive/Resources/Assets.xcassets/ic_launcher.imageset/Contents.json
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{
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"images" : [
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{
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "ic_launcher.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
SodaLive/Resources/Assets.xcassets/ic_launcher.imageset/ic_launcher.png
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BIN
SodaLive/Resources/Assets.xcassets/ic_launcher.imageset/ic_launcher.png
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Binary file not shown.
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After Width: | Height: | Size: 17 KiB |
@@ -17,9 +17,15 @@ struct ContentMainTabHomeView: View {
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ScrollView(.vertical, showsIndicators: false) {
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ScrollView(.vertical, showsIndicators: false) {
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VStack(alignment: .leading, spacing: 0) {
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VStack(alignment: .leading, spacing: 0) {
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HStack(spacing: 0) {
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HStack(spacing: 0) {
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Text("콘텐츠 마켓")
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Image("ic_launcher")
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.resizable()
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.frame(width: 33.3, height: 33.3)
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.cornerRadius(6.7)
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Text("보이스온")
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.font(.custom(Font.bold.rawValue, size: 21.3))
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.font(.custom(Font.bold.rawValue, size: 21.3))
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.foregroundColor(Color.button)
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.foregroundColor(Color.white)
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.padding(.leading, 8)
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Spacer()
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Spacer()
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