오디션 - 오디오 재생기능 추가
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@ -13,6 +13,8 @@ struct AuditionApplicantItemView: View {
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let item: GetAuditionRoleApplicantItem
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let onClickVote: (Int) -> Void
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@StateObject var soundManager = AuditionSoundManager.shared
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var body: some View {
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VStack(spacing: 5.3) {
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HStack(spacing: 13.3) {
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@ -26,8 +28,12 @@ struct AuditionApplicantItemView: View {
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.frame(width: 40, height: 40)
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.clipShape(Circle())
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Image("ic_audition_play")
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Image(soundManager.applicantId == item.applicantId && soundManager.isPlaying ? "ic_audition_pause" : "ic_audition_play")
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.onTapGesture {
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soundManager.playOrPause(
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applicantId: item.applicantId,
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url: item.voiceUrl
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)
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}
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}
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@ -38,6 +44,17 @@ struct AuditionApplicantItemView: View {
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.foregroundColor(Color.white)
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Spacer()
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if soundManager.applicantId == item.applicantId {
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Text("\(secondsToMinutesSeconds(Int(soundManager.currentTime)))/\(secondsToMinutesSeconds(Int(soundManager.duration)))")
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.font(.custom(Font.medium.rawValue, size: 12))
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.foregroundColor(Color.gray77)
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}
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}
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if soundManager.applicantId == item.applicantId {
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ProgressView(value: soundManager.currentTime, total: soundManager.duration)
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.progressViewStyle(LinearProgressViewStyle(tint: Color.button))
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}
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}
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@ -60,6 +77,13 @@ struct AuditionApplicantItemView: View {
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}
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.padding(.horizontal, 13.3)
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}
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private func secondsToMinutesSeconds(_ seconds: Int) -> String {
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let minute = String(format: "%02d", seconds / 60)
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let second = String(format: "%02d", seconds % 60)
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return "\(minute):\(second)"
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}
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}
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#Preview {
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@ -0,0 +1,126 @@
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//
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// AuditionSoundManager.swift
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// SodaLive
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//
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// Created by klaus on 1/7/25.
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//
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import Foundation
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import AVKit
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import Combine
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class AuditionSoundManager: NSObject, ObservableObject {
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static let shared = AuditionSoundManager()
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@Published private (set) var isPlaying = false
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@Published var isLoading = false
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@Published var errorMessage = ""
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@Published var isShowPopup = false
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@Published var currentTime: Double = 0.0
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@Published private (set) var duration: Double = 0.0
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private var player: AVAudioPlayer!
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private var timer: Timer?
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@Published private (set) var applicantId = -1
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func resetPlayer() {
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stop()
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}
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func playOrPause(applicantId: Int, url: String) {
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if applicantId <= 0 {
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stop()
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}
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if self.applicantId != applicantId {
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stop()
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setupPlayer(with: url)
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self.applicantId = applicantId
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} else {
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if !isPlaying {
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player?.play()
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isPlaying = player?.isPlaying ?? false
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startTimer()
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} else {
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player?.pause()
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isPlaying = player?.isPlaying ?? false
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stopTimer()
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}
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}
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}
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private func stop() {
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stopTimer()
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isPlaying = false
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isLoading = false
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player?.stop()
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player?.currentTime = 0
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currentTime = 0.0
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duration = 0.0
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applicantId = -1
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}
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private func setupPlayer(with url: String) {
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guard let url = URL(string: url) else {
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self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
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self.isShowPopup = true
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return
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}
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isLoading = true
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URLSession.shared.dataTask(with: url) { [unowned self] data, response, error in
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guard let audioData = data else {
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self.isLoading = false
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return
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}
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do {
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self.player = try AVAudioPlayer(data: audioData)
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DispatchQueue.main.async {
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self.player?.volume = 1
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self.player?.delegate = self
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self.player?.prepareToPlay()
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self.player?.play()
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self.duration = self.player?.duration ?? 0.0
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self.isPlaying = self.player.isPlaying
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self.isLoading = false
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self.startTimer()
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}
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} catch {
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DispatchQueue.main.async {
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self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
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self.isShowPopup = true
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self.isLoading = false
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}
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}
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}.resume()
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}
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private func startTimer() {
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stopTimer() // 기존 타이머 제거
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timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { [weak self] _ in
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self?.updateCurrentTime()
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}
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}
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// 타이머 정지
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private func stopTimer() {
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timer?.invalidate()
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timer = nil
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}
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private func updateCurrentTime() {
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guard let audioPlayer = player else { return }
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currentTime = audioPlayer.currentTime
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}
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}
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extension AuditionSoundManager: AVAudioPlayerDelegate {
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func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
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stop()
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}
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}
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@ -14,6 +14,7 @@ struct AuditionRoleDetailView: View {
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@StateObject var viewModel = AuditionRoleDetailViewModel()
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@StateObject var keyboardHandler = KeyboardHandler()
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@StateObject var soundManager = AuditionSoundManager.shared
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@State private var isShowApplyMethodView = false
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@State private var isShowSelectAudioView = false
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@ -123,10 +124,28 @@ struct AuditionRoleDetailView: View {
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Spacer()
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}
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}
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.popup(isPresented: $soundManager.isShowPopup, type: .toast, position: .bottom, autohideIn: 2) {
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HStack {
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Spacer()
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Text(soundManager.errorMessage)
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.padding(.vertical, 13.3)
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.frame(width: screenSize().width - 66.7, alignment: .center)
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.font(.custom(Font.medium.rawValue, size: 12))
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.background(Color.button)
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.foregroundColor(Color.white)
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.multilineTextAlignment(.leading)
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.cornerRadius(20)
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.padding(.bottom, 66.7)
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Spacer()
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}
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}
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.onAppear {
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viewModel.onFailure = { AppState.shared.back() }
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viewModel.auditionRoleId = roleId
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}
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.onDisappear {
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soundManager.resetPlayer()
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}
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if let roleDetail = viewModel.auditionRoleDetail {
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Text(roleDetail.isAlreadyApplicant ? "오디션 재지원" : "오디션 지원")
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@ -208,6 +227,10 @@ struct AuditionRoleDetailView: View {
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viewModel.isShowNotifyVote = false
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}
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}
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if soundManager.isLoading {
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LoadingView()
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}
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}
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}
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