sodalive-ios/SodaLive/Sources/Audition/Detail/AuditionSoundManager.swift

127 lines
3.5 KiB
Swift

//
// AuditionSoundManager.swift
// SodaLive
//
// Created by klaus on 1/7/25.
//
import Foundation
import AVKit
import Combine
class AuditionSoundManager: NSObject, ObservableObject {
static let shared = AuditionSoundManager()
@Published private (set) var isPlaying = false
@Published var isLoading = false
@Published var errorMessage = ""
@Published var isShowPopup = false
@Published var currentTime: Double = 0.0
@Published private (set) var duration: Double = 0.0
private var player: AVAudioPlayer!
private var timer: Timer?
@Published private (set) var applicantId = -1
func resetPlayer() {
stop()
}
func playOrPause(applicantId: Int, url: String) {
if applicantId <= 0 {
stop()
}
if self.applicantId != applicantId {
stop()
setupPlayer(with: url)
self.applicantId = applicantId
} else {
if !isPlaying {
player?.play()
isPlaying = player?.isPlaying ?? false
startTimer()
} else {
player?.pause()
isPlaying = player?.isPlaying ?? false
stopTimer()
}
}
}
private func stop() {
stopTimer()
isPlaying = false
isLoading = false
player?.stop()
player?.currentTime = 0
currentTime = 0.0
duration = 0.0
applicantId = -1
}
private func setupPlayer(with url: String) {
guard let url = URL(string: url) else {
self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
self.isShowPopup = true
return
}
isLoading = true
URLSession.shared.dataTask(with: url) { [unowned self] data, response, error in
guard let audioData = data else {
self.isLoading = false
return
}
do {
self.player = try AVAudioPlayer(data: audioData)
DispatchQueue.main.async {
self.player?.volume = 1
self.player?.delegate = self
self.player?.prepareToPlay()
self.player?.play()
self.duration = self.player?.duration ?? 0.0
self.isPlaying = self.player.isPlaying
self.isLoading = false
self.startTimer()
}
} catch {
DispatchQueue.main.async {
self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
self.isShowPopup = true
self.isLoading = false
}
}
}.resume()
}
private func startTimer() {
stopTimer() //
timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { [weak self] _ in
self?.updateCurrentTime()
}
}
//
private func stopTimer() {
timer?.invalidate()
timer = nil
}
private func updateCurrentTime() {
guard let audioPlayer = player else { return }
currentTime = audioPlayer.currentTime
}
}
extension AuditionSoundManager: AVAudioPlayerDelegate {
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
stop()
}
}