오디션 - 오디오 재생기능 추가
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126
SodaLive/Sources/Audition/Detail/AuditionSoundManager.swift
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126
SodaLive/Sources/Audition/Detail/AuditionSoundManager.swift
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//
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// AuditionSoundManager.swift
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// SodaLive
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//
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// Created by klaus on 1/7/25.
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//
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import Foundation
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import AVKit
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import Combine
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class AuditionSoundManager: NSObject, ObservableObject {
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static let shared = AuditionSoundManager()
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@Published private (set) var isPlaying = false
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@Published var isLoading = false
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@Published var errorMessage = ""
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@Published var isShowPopup = false
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@Published var currentTime: Double = 0.0
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@Published private (set) var duration: Double = 0.0
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private var player: AVAudioPlayer!
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private var timer: Timer?
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@Published private (set) var applicantId = -1
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func resetPlayer() {
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stop()
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}
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func playOrPause(applicantId: Int, url: String) {
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if applicantId <= 0 {
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stop()
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}
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if self.applicantId != applicantId {
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stop()
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setupPlayer(with: url)
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self.applicantId = applicantId
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} else {
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if !isPlaying {
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player?.play()
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isPlaying = player?.isPlaying ?? false
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startTimer()
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} else {
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player?.pause()
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isPlaying = player?.isPlaying ?? false
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stopTimer()
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}
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}
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}
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private func stop() {
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stopTimer()
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isPlaying = false
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isLoading = false
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player?.stop()
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player?.currentTime = 0
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currentTime = 0.0
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duration = 0.0
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applicantId = -1
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}
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private func setupPlayer(with url: String) {
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guard let url = URL(string: url) else {
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self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
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self.isShowPopup = true
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return
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}
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isLoading = true
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URLSession.shared.dataTask(with: url) { [unowned self] data, response, error in
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guard let audioData = data else {
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self.isLoading = false
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return
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}
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do {
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self.player = try AVAudioPlayer(data: audioData)
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DispatchQueue.main.async {
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self.player?.volume = 1
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self.player?.delegate = self
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self.player?.prepareToPlay()
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self.player?.play()
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self.duration = self.player?.duration ?? 0.0
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self.isPlaying = self.player.isPlaying
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self.isLoading = false
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self.startTimer()
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}
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} catch {
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DispatchQueue.main.async {
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self.errorMessage = "오류가 발생했습니다. 다시 시도해 주세요."
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self.isShowPopup = true
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self.isLoading = false
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}
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}
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}.resume()
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}
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private func startTimer() {
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stopTimer() // 기존 타이머 제거
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timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { [weak self] _ in
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self?.updateCurrentTime()
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}
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}
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// 타이머 정지
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private func stopTimer() {
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timer?.invalidate()
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timer = nil
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}
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private func updateCurrentTime() {
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guard let audioPlayer = player else { return }
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currentTime = audioPlayer.currentTime
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}
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}
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extension AuditionSoundManager: AVAudioPlayerDelegate {
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func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
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stop()
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}
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}
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